﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SimplexEngine
{
    public struct Vertex
    {
        public Vector3 Position;
        public Vector3 Normal;
        public Vector3 Tangent;
        public Vector3 Binormal;        
        public Vector2 TextureCoordinate0;
        public Vector2 TextureCoordinate1;

        public static int SizeInBytes { get { return 4 * 16; } }
    }
}